Nngh. Dammit Sweetie Belle
Work-in-progress interiors continued
I was a little reluctant to post another screenshot update, as I hadn’t expected such a huge response to what was really just a quick drop of a few basic screenshots! But I figured sitting on these screenshots was rather pointless, so here they are.
One caveat I forgot last time, the interiors do look very clean. Adding gore or deterioration can quickly be overdone, so we feel our first task is to create the interiors and ensure we are happy with the gameplay and quality of the basic texture work - then we will go through to add elements more authentic to the situation. Overall, we believe the experience should have a style more akin to “The Road” rather than gore for gore’s sake. When you find gore in DayZ, it will mean something and have impact. In fact, it will be most likely due to tragedy or betrayal involving a human player. This way, we believe what happens in the world matters, instead of simply adding some crashed buses and blood everywhere.
In these screenshots the greater range of buildings that now have interiors is displayed, from the large office buildings, to the hospitals, metalwork factories, through to small cottages. Certainly, we think there will be some compelling events occurring the stairwells of the Hospital’s and office buildings!
The first shot is a sneak peak at an entirely new area created on the map by Ivan and Martin, the two developers at Bohemia who are currently being held in Greece. They conducted a revamping of the map to add some new areas, tidy up bugs, and rebalance the placement of ponds, fountains, and such. Ivan was a big fan of DayZ, and the key architect behind the original Chernarus map - so we’re excited to get the map back out into everyone’s use. The usable area of the map is actually extended by their work.
Next week we start the final phase of our data migration, which will then result in some new screenshots demonstrating some Take on Helicopter vehicles ported over, giving DayZ access to many types of vehicles from military helicopters, to fire engines, police cars, and all the military and civilian vehicles you are used too from ArmA2.
Over the coming weeks, we expect this tumblr to get even more busy.
VDC Day 2, BONUS
Scoot: I can’t believe you peed yourself… That’s just… Weird.
Sweetie: … I’m sorry…
Scoot: Oh, c’mon! There’s nothing to worry about it!
AB: Yeah, ya received lots of virtual hugs an’ kind words from our followers an’ anonymous ponies!
AB: We still love ya!
Scoot: Of course! Just like a sister!
Sweetie: Thanks girls… I love you too.
AB: So where are we going again?
Scoot: To the hotel. And we gotta hurry since the sun is setting.
Scoot: Let’s take this shortcut!
AB: …Are ya sure that’s a shortcut?
Scoot: Why, what else could it be?
AB: Couldn’t it be… I don’ know… A longcut?
Scoot: Don’t be silly! The map says it’s a shortcut! I’m hungry and I want to reach the hotel right now!
AB: We ALL are hungry, Scoot…
Scoot: See? Then what’s the problem?
AB: Lemme see that map, Scoot.
Scoot: No way! I’m the leader and the leader has the map!
AB: …You’re what?
Scoot: Here, take a look.
Sweetie: Girls… Am I the only one who feels like we’re being watched…?
Don’t worry! They reached the Hotel and they’re safe now!
VDC Day 2, Part 5 - End of Day 2
Scoot: Eight… Hours… Blocked up here for… Eight. Hours.
Sweetie: I… I can’t take it… anymore…
Scoot: Shut up. Just shut. Up.
Sweetie: I… I guess I should just stop complaining and… answer some questions…
“If you need to go so badly just go over the edge. Nopony will judge you.”
Sweetie: W… What…?
“You know Sweetie Belle, if there isn’t anyone down there you could just ‘let all flow’”
“Sweetie Belle just pee off the ladge don’t worry we won’t look.”
Sweetie: No, no, no, noh! It’s too embarrassing! I can’t do such a thing!
“Open the floodgates!”
Sweetie: I… I… I…
Scoot: It’s moving again! Finally!
AB: HAH!! YES!! YES!!! WE’RE SAFE!!!
Sweetie: OH, YOU GOTTA BE BUCKING KIDDING ME!!!